One of the demons I've designed for an online game project that was cancelled.
IBL lit screen captures:
IBL + Point Lighs:
And a turntable video:
Tuesday, November 5, 2013
Saturday, April 20, 2013
Long time no post.
It's been some time since I last posted something here. But I was not idling. Here are some quick sketches I've done :
Sunday, December 16, 2012
Swamp Hag Lowpoly
Realtime version of the Swamp Hag character I've posted a few weeks ago. Texture is hand painted and the model is 10706 tris in total. Screenshots from Marmoset Toolbag.
CharacterFORGE 3D :: ROUND 020
The model I've done for CGHub's Character Forge Round 20: The Art of Charlos Huante. I created the base mesh with ZSpheres and made a few tweaks in Maya; then exported it to sculpt in ZBrush.
Here is the final render:
Some ZBrush screen grabs:
And here is the referance I've used to make the model:
Here is the final render:
Some ZBrush screen grabs:
And here is the referance I've used to make the model:
Monday, November 12, 2012
Swamp Hag
I finished this one some time ago but couldn't find the time to upload. Moss scattered around her chest was done with fiber mesh. Rendered in Maya with mental ray.
Monday, April 2, 2012
Mother Finished!
At last, I finished this model! I sculpted the high poly version some time ago but the low poly version was waiting to be textured for some time. I was working on it past several days and here is the result:
Here are some renders:
And below are some real-time viewport screenshots and some wireframe images:
Here are some renders:
And below are some real-time viewport screenshots and some wireframe images:
Subscribe to:
Posts (Atom)













































