Sunday, July 27, 2014

Personal stuff. Done with Maya, Zbrush, Bodypaint 3D and PS. Rendered realtime with Marmoset Toolbag 2.0

Monday, February 24, 2014


A personal project. Modeled with Maya, sculpted with Zbrush and rendered with Vray for Maya.

Tuesday, November 5, 2013

Water Imp

One of the demons I've designed for an online game project that was cancelled.

IBL lit screen captures:

IBL + Point Lighs:

And a turntable video:

Sunday, December 16, 2012

Swamp Hag Lowpoly

Realtime version of the Swamp Hag character I've posted a few weeks ago. Texture is hand painted and the model is 10706 tris in total. Screenshots from Marmoset Toolbag.

CharacterFORGE 3D :: ROUND 020

The model I've done for CGHub's Character Forge Round 20: The Art of Charlos Huante. I created the base mesh with ZSpheres and made a few tweaks in Maya; then exported it to sculpt in ZBrush.

Here is the final render:

Some ZBrush screen grabs:

And here is the referance I've used to make the model: