Sunday, December 16, 2012

Swamp Hag Lowpoly

Realtime version of the Swamp Hag character I've posted a few weeks ago. Texture is hand painted and the model is 10706 tris in total. Screenshots from Marmoset Toolbag.

CharacterFORGE 3D :: ROUND 020

The model I've done for CGHub's Character Forge Round 20: The Art of Charlos Huante. I created the base mesh with ZSpheres and made a few tweaks in Maya; then exported it to sculpt in ZBrush.

Here is the final render:

Some ZBrush screen grabs:

And here is the referance I've used to make the model:

Monday, November 12, 2012

Swamp Hag

I finished this one some time ago but couldn't find the time to upload. Moss scattered around her chest was done with fiber mesh. Rendered in Maya with mental ray.

Monday, April 2, 2012

Mother Finished!

At last, I finished this model! I sculpted the high poly version some time ago but the low poly version was waiting to be textured for some time. I was working on it past several days and here is the result:

Here are some renders:

And below are some real-time viewport screenshots and some wireframe images:

Wednesday, March 28, 2012


This is also one of my older works. I corrected a few problems and re-rendered it with Mental Ray with my new scene setup. Also I've added more Maya viewport screenshots.

Wednesday, March 21, 2012

Kamesen Lowpoly

Here is the rigged and posed version of my Kamesen character. The body mesh is 11740 tris and has 2K color, normal and spec textures. The axe is 1296 tris with 1K color, normal and spec textures on it.

And here is the turntable video:

Monday, March 12, 2012


Actually, this is an old piece but I re-modelled some parts and added details to some others. Also re-rendered it in Maya using mental ray.

I've always wanted to rig this piece but couldn't find the time. Right now, I am working on it and I believe, in a short time, I will be able to post a rigged low poly version with a new turntable video.

I warmly welcome you to my new blog!

I warmly welcome you to my new blog in which you will find my personal and professional works!

In contrary to the previous one, this blog will mainly focus on my character related works. I will also include some renewed and completed versions of my older works which I left unfinished because I couldn't find the time back then.

Please feel free to post your questions and comments. Take your time and have fun!